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HACK LOVE BETRAY: Vaporwave Social Engineering Puzzle

HACK LOVE BETRAY

"Everyone in The City is strung out on this."

What This Is

Vaporwave social engineering puzzle game. The City's addiction.

Strategic long-term consequences meet falling-block puzzles meet neon dystopia.

Strategic depth. Time pressure. Permanent consequences.

32 missions + endless mode. iOS and Android.


The Crisis Triangle

Three paths to victory. Each with tradeoffs. Choose your weapon:

🟢 HACK - Fast, aggressive, risky

  • Brute force systems
  • Burns COVER (stealth), gains ACCESS (technical capability)
  • Pure HACK = GHOST combo (2x multiplier)

🩷 LOVE - Slow, safe, seductive

  • Social engineering. Charm your way in.
  • Builds COVER, slower intel gathering
  • Pure LOVE = HEARTBREAKER combo (2x multiplier)

🔴 BETRAY - Maximum reward, permanent consequences

  • Burn bridges for instant intel
  • Scorches nodes forever - no going back
  • Pure BETRAY = SCORCHED EARTH combo (3x multiplier)

Every choice locks in. Permanent.


Core Gameplay

Story Mode: 32 Missions

Board puzzle path tracing. 60-second timer per board. Connect nodes left to right.

The handlers:

  • CARTER (CIA) - Building blackmail files. Might be an AI.
  • RIVKA (Mossad) - Counter-intel. Running players against each other.
  • VINNY (Mafia) - Information warfare for territory expansion.
  • KAREN (PTA Mom) - Most dangerous. No oversight. Pure spite.
  • SPIDER (Journalist) - Terminal illness. Building doomsday file.
  • ALEX (Your Ex) - Stalking through proxy. Being played by everyone.
  • RACHEL (Corporate) - Espionage-as-a-service shell corporation.
  • DR. CHEN (Therapist) - Only handler who knows all handlers. Real power.

Mission flow:

  1. Choose handler
  2. Read briefing
  3. Solve board puzzle (path tracing)
  4. Manage resources (ACCESS, COVER, INTEL, HEAT)
  5. Complete under 60 seconds
  6. Face consequences

Progressive difficulty. Unlockable handlers and content.

Endless Mode

Tetris-style escalation. Rapid-fire decisions getting progressively faster.

  • 10 seconds initially → 3 seconds at max pressure
  • Timer decreases -0.3s per decision
  • 3 lives. Timeout = lose life.
  • Chase high scores. Build streaks.

Pure arcade mastery.


Board Puzzle Mechanics

Path Tracing: Connect nodes from left to right. Multiple solutions exist.

Node Types:

  • HACK nodes (cyan) - Technical exploits
  • LOVE nodes (pink) - Social engineering
  • BETRAY nodes (purple) - Maximum intel, permanent burn

Resource Management:

  • ACCESS - Technical capability for hacking
  • COVER - Stealth for avoiding detection
  • INTEL - Mission objective (collect to win)
  • HEAT - Risk level (too high = mission failure)

Scorched Earth: BETRAY nodes burn permanently. Creates new pathfinding challenges in later missions. Forces adaptation.


Scoring System

Base: 100 points per decision

Time Bonus: Remaining seconds × 10

Speed Bonus: +100 if ≥7 seconds left

Streak Bonus: Current streak × 50

Combo Multipliers:

  • GHOST (Pure HACK): 2x
  • HEARTBREAKER (Pure LOVE): 2x
  • SCORCHED EARTH (Pure BETRAY): 3x
  • BALANCED (60%+ one type): 1.5x

Example: 10x streak, 8s left, SCORCHED EARTH combo = 100 + 80 + 100 + 500 = 780 × 3 = 2,340 points


The City

Locations:

  • Sector 7 (neon everywhere)
  • The Docks (questions you don't ask)
  • Midtown Heights (everyone's lying)
  • The Grid (underground clubs)
  • Eastside (gentrified yesterday, burning today)
  • Chinatown Annex (real noodles, fake IDs)
  • Finance District (money laundering in suits)
  • The Slant (refugee district, no jurisdiction)

Atmosphere: Police drones overhead. Standard Tuesday. Nobody makes eye contact. Everyone's lying about something. Doomed but still running.

The game is The City's metabolism.


Visual Identity

Vaporwave Arcade Perfection:

  • Neon pink (#FF2E9A), cyan (#60A5FA), green (#39FF14)
  • Vanishing point grid backgrounds (vector arcade style)
  • CRT monitor effects (scanlines, chromatic aberration, screen burn-in)
  • ASCII borders and terminal prompts
  • Zero emojis - pure bracket aesthetic

Psychedelic Effects:

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  • Dripping text (Dali melting clocks)
  • Reality glitches (RGB separation, screen tears)
  • Breathing containers (pulsing animations)
  • Particle fields (floating neon)

Border checkpoint document style meets dystopian neon.


Music System

Dynamic zones that match game state:

  1. Menu - Chillwave vaporwave drift (120 BPM)
  2. Briefing - Euro techno tension (128 BPM)
  3. Action - Deep rave energy (135 BPM)
  4. Crisis - Detroit techno drive (140 BPM)
  5. Victory - Euphoric vaporwave (125 BPM)
  6. Betrayal - Industrial dark techno (132 BPM)
  7. Failure - Dark ambient loss (80 BPM)
  8. Endless - Progressive escalation (110-145 BPM)

Crossfade transitions. Seamless zone changes.


The Machiavellian Layer

Surface:

Arcade puzzle game. High scores. Replay.

Underneath:

  • Handlers have competing agendas
  • Every choice builds psychological profiles
  • Players being sorted (useful/dangerous/disposable)
  • The City is one big experiment
  • Information is The City's currency

The Truth:

The City isn't a place. It's a machine.

Runs on leverage, secrets, manipulation, addiction. Everyone who plays becomes a node in the network.

You're training the AI that runs The City. Every choice teaches it how humans break.

The only way to win is to understand you've already lost. Then keep playing anyway.


Technical Features

Save System:

  • 3 save slots (Switch-quality)
  • Auto-save every 30 seconds
  • Progress tracking (missions, intel, combos, betrayals)
  • Statistics display

Polish:

  • 60 FPS grid animation
  • Haptic feedback throughout
  • Screen shake on major events
  • Full-screen takeovers (combo, betrayal, victory)
  • Minimal battery drain

Built with Flutter:

  • Cross-platform (iOS, Android, Web)
  • Portrait orientation
  • iPhone optimized

Strategy Guide

Going GHOST (Pure HACK):

Fast completion. High risk. Requires strong ACCESS management. 2x multiplier. Good for speed runs.

Going HEARTBREAKER (Pure LOVE):

Slow and steady. Safe approach. Builds COVER. 2x multiplier. Good for first-time missions.

Going SCORCHED EARTH (Pure BETRAY):

Maximum intel per node. Permanent consequences. 3x multiplier. High risk, highest reward.

Going BALANCED:

Mix strategies as needed. 1.5x multiplier. Safer but lower scoring. Adaptive playstyle.


Development Status

95% complete. Awaiting:

  • Krea AI vaporwave backgrounds (10 images)
  • Suno Detroit techno soundtrack (8 tracks)
  • Final integration (8 hours)

Content complete:

  • 32 story missions with boards
  • 8 handler personalities
  • Endless mode
  • 75+ decision templates
  • Save/load system
  • Settings menu
  • Haptics and audio framework

Why This Exists

Bar arcade machine that became sentient. Social experiment disguised as entertainment. Addiction engine wrapped in neon.

The City needed metabolism. Someone built it.

Not just a game. A culture. A mirror.


Philosophy

Strategic depth meets arcade pressure.

Like grand strategy: Long-term consequences matter. Permanent decisions compound.

Like Tetris: 60-second countdown creates tension. Immediate execution required.

Result: Grand strategy consequences on a CRT monitor in a vaporwave club while the DJ drops Detroit techno.


Vibe: Icy neon. Warm glow from CRT burn-in.

Philosophy: Consequences matter. Time pressure creates moments. Strategy + arcade = legendary.


Release

Platforms: iOS and Android

Available at: mdrn.app

Drop a quarter. Choose HACK, LOVE, or BETRAY. Face the consequences. Chase the combo.

Welcome to The City. Everyone's running angles. Everyone's being played.

Especially you.