The Golden Age of Arcade
Chapter 3: Icons and Innovators
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The Experience Makers
When Cabinets Became Worlds
THE ESSENTIAL TRUTH
A seat, a steering wheel, a gun, a ride - suddenly the quarter bought more than just play. It bought an experience impossible to replicate at home.
THE PERFECT DRIVE
September 1986. When Yu Suzuki's OutRun appeared in Japanese arcades, it didn't just offer another racing game - it promised a Ferrari Testarossa and the open road. The deluxe sit-down cabinet featured hydraulic motion systems that moved according to the onscreen action, with stereo speakers mounted behind the driver's head.
Suzuki had traveled across Europe in a BMW 520i, gathering inspiration for the game's stages along Germany's Romantic Road. The development team spent months perfecting every detail of the Ferrari's digitized appearance, understanding that the exotic shape of the Testarossa would be central to the experience.
TECHNICAL INNOVATION
OutRun's arcade system board was built specifically for the game on Sega's System 16 hardware, using sprite-scaling technology called Super Scaler. As Suzuki explained: "My designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."
The deluxe cabinet's hydraulic motion system represented a revolution in arcade technology. The machine came in several variations, with the hydraulic sit-down version being described as "the ultimate way to experience OutRun". Players could select their soundtrack from three options composed by Hiroshi Kawaguchi: "Magical Sound Shower," "Passing Breeze," and "Splash Wave."
COMMERCIAL TRIUMPH
OutRun became a critical and commercial success, becoming the highest-grossing arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. By late 1987, Sega had sold 20,000 OutRun cabinets worldwide, earning the company around $240 million.
THE FIGHTER'S COCKPIT
July 1987. After Burner arrived in Japanese arcades, designed by Yu Suzuki and inspired by the 1986 films Top Gun and Laputa: Castle in the Sky. The game featured both a standard arcade cabinet and a servo actuated, sit-down motion simulator version which moved according to the motion of the plane onscreen, with the cockpit banking in the same direction as the on-screen aircraft.
TECHNICAL SPECIFICATIONS
The deluxe sit-down cabinet was built on hydraulics, which simulated flight by moving the player roughly 25 degrees in both horizontal and vertical axes. The cabinet weighed 273 lbs (124 kg) in its upright configuration, with the deluxe motion version being substantially heavier.
Development began in December 1986, shortly after the completion of OutRun, and was kept as a closely guarded secret within the company. The team worked at "Studio 128," a separate building where Sega allowed flextime schedules for game development outside company headquarters.
THE ULTIMATE MOTION
- Sega pushed the boundaries of motion simulation to their absolute limit with the R360. The R360 was capable of spinning 360 degrees in any direction on two metal axes, allowing players to freely move as the cabinet mimics the in-game action, including the ability to turn completely upside down.
ENGINEERING MARVEL
The R360 was 7 feet (210 cm) in diameter and 8 feet (240 cm) tall, weighing over 2,200 pounds (1,000 kg), and utilized a 20-inch (51 cm) monitor for gameplay. The complex system used 1.5KW AC servo motors made by Toshiba, two for each axis, and employed extensive safety measures including sensors, emergency buttons, and a unique harness seatbelt design.